If my first nuke were interupted i hardly had time to finish the next before the goblin would turn

If my first nuke were interupted i hardly had time to finish the next before the goblin would turn

49 “count the 8/8 merits in elemental enfeebling i got from RDM75” the 2nd bad point, in case you link the Goblin Patrolman, the zone is far, i noticed sometimes, even when i pulled right from the back of the gob, the pet was going forward before turn was linking its goblin, it was annoying, but better than cap teriggan imo, just bring RR (as usual) in case it happen or set your Home Point in San d’Oria to just warp there if possible. – I went to this camp and found that sometimes the main problem with goblin agro is that the goblin turns more frequently than my previous experiences.

But really behind any of the rocks will work, as the Goblins won’t wander behind them

  • Easy enough solo Hume BLM45/NIN22. Noticed Tir 2 VNM wandering the area, thou, so take care when resting with a colorful abyssite.

But really behind any of the rocks will work, as the Goblins won’t wander behind them

  • Soloable by a Tarutaru with average gear and apple pies with refresh and the occasional ether. just cycled stun sleep II and bind to stay out of trouble. sleep would not stick sleep II stuck 6/7 times.

But really behind any of the rocks will work, as the Goblins won’t wander behind them

  • If you’re Elvaan, and you’re not packing 40+ INT from gear/food, this camp is, quite simply, suicide. Stay well away. –Norondor , (UTC)

Solid Wand – +5INT x2 = – – – – +10INT Seers Crown +1 – – – – – – – – +3 INT Mohbwa Scarf +1 – – – – – – – – +2 INT Mages Robe – – – – – – – – – – +1 INT Morion Earrings +1 – +2INT x2 = +4 INT Seers Mitts +1 – – – – – – – – +2 INT Reverened Sash – – – – – – – – +2 INT Black / Red Cape +1 – – – – – – +3 INT Magic Slacks – – – – – – – – – +2 INT Wisdom Rings +1 – +3INT x2 = – +6 INT Custom M Boots (Hume RSE) – – – +3 INT Morion Tathlum – – – – – – – – +1 INT Food – Cream puffs – – – – – – +7 INT

48-51 – West Sarutabaruta (S)

855 Camp #1: Zone out of the maw from West Sarutabaruta into West Sarutabaruta (S) and head South along the rock wall to your right. You will come upon a Gob camp occupied by 4 Goblin’s and a Goblin Skirmisher wandering around. The rock formation to the West of the camp is a prime spot to med. (approx. (G-10)) Pros:

But really behind any of the rocks will work, as the Goblins won’t wander behind them

  • Pixie.

But really behind any of the rocks will work, as the Goblins won’t wander behind them

  • High chance of another gob aggroing you.
  • Actually this camp around G-9 is awesome, there is one Gobby Patrolman, I’ve had no problem getting his Rerab and chaining even, got few resist’s of Sleep but Gravity and such works fine. There is another Gobby around there but you can get pet easily for he moves around, just take pet north around G-9 wide space to kill.

But really behind any of the rocks will work, as the Goblins won’t wander behind https://www.yourloansllc.com/bad-credit-loans-in/ them

  • interference by other mobs with AOE spells.

Camp #2: A good alternate camp is at (H-8) just north of the rock walls, the goblin patrolman spawns NW of you. – Did the first camp 48 SCH/rdm, and the roaming gobs can be deadly when kiting and when resting, this camp is MUCH better, start by starting sublimation charge, cast windstorm, find gob pet, cast klimaform, then gravity the pet from behind the gob (be careful for trees and rocks in the way that will cause the pet to run in front of gob), next just parsimony blizz2>aero2>blizz2 until the pet is dead or close then finish with a drain, collect sublimation, rest, repeat was able to get chain 4 pretty easy w/ the occasional death from timing

But really behind any of the rocks will work, as the Goblins won’t wander behind them

  • Relatively safe from aggro, there is one gob that wanders towards camp but that’s it.

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